Post by FireLeo86- Dark Knight on Nov 29, 2008 19:12:13 GMT -5
Normal Dungeons
Alby Dungeon- A dungeon filled with spiders. Great for newbies.
Ciar Dungeon- A dungeon for the mid-level players. Beware of the Golem.
Rabbie Dungeon- A dungeon where skeletons lurk the halls. If you're alone, you can hear a musical voice drawing you in.
Math Dungeon- A dungeon where Kobolds lurk. Do not mistake the Kobolds for the Goblins.
Fiodh Dungeon- Once a peaceful and quiet forest is now a dungeon where the animals are under evil control. They will not hesitate to attack you.
Barri Dungeon- This mine contains ore for adventurers to prospect. Beware for the Goblins and the rage of the Ogre Warriors.
Rundal Dungeon- This underground labrynth is where pirates once lurked. Beware of the skeletons who protect their treasure and the Cyclops which live in the final room.
Coill Dungeon- A forest with wild animals and sprites. Not for the weakest adventurers.
Peaca Dungeon- The dungeon where the dead lurk. Being alone is not enough, bring three other strong adventurers to help survive the undead territory and face the Demi Lich at the end.
Albey Dungeon- The parallel version of Erinn's Alby Dungeon. Do not mistake it as Alby, this dungeon is under the control of the Fomors.
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Basic Dungeons
Alby Basic Dungeon- The spiders lurk in the harder version of Alby has the company of wolves and bears.
Ciar Basic Dungeon- The Goblins living in this dungeon are replaced by Laghodessas, Ratmen, and Snakes. Beware of the Dark Green Golem which have the company of the Light Armored Metal Skeletons.
Rabbie Basic Dungeon- The skeletons are now equiped with Light Armor and the Succubus wear red outfits.
Barri Basic Dungeon- The mine is now occupied by Gremlins and Werewolves.
Rundal Basic Dungeon- The Sahagins and the Knolls lurk this subterrain dungeon and the order of Cath Siths prepare for a battle with the humans. Got the guts?
Peaca Basic Dungeon- Somewhat easier than Peaca normal, you will face Giant Moths as a new enemy and the Banshee with her Hell Cats.
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Intermediate Dungeons
Alby Intermediate Dungeon- The easy dungeon of Alby is now replaced with an extreme dungeon filled with Werewolves, Dire Wolves, and Grizzly Bears. Proceed with caution.
Ciar Intermediate Dungeon- The Ratmen and Laghodessas are strong this time, ganging up on lone warriors. Beware if you stumble upon the Blue and Red Golem fighting.
Fiodh Intermediate Dungeon- The animals are corrupted this deep in the forest. Beware of the Argus, it will be able to spot you quickly with it's multiple eyes. A sad tale lies behind this forest and the Argus creature.
---
Advance Dungeons
Ciar Advance Dungeon- The Dark Blue Ratmen, Red Laghodessas, Green Snakes, and Red Town Rats. The Small Black Golem is very dangerous, as it can teleport to your location. The Giant Lightning Sprite will cast Thunder so becareful of this monster. This dungeon will test your skill.
Rabbie Advance Dungeon- Skeleton Squads will run to you and try to make you kill it. Beware, kill it at a distance as it carries a bomb. The full armor skeletons are VERY dangerous as they gang up and use archery alot. The Queen Succubus will enjoy your presence if you manage to make it through this dungeon alone.
Math Advance Dungeon- This dungeon contains Red Kobolds and Sprites. The Bard Skeleton and it's pet will try to force you out. Kill it's pet and it will prepare to fight you.
Barri Advance Dungeon- The Goblin Hunters travel through this dungeon in search of treasure. The Lost Sahagins can blow up if you kill them, so kill them at a distance. The gremlin squad at the end are ready to fight you, and it's hard to kill them.
Rundal Advance Dungeon- The Small Argus will be ready to fight with Red Pirate Skeletons ready at hand. The Black Ship Rats are difficult to fight so don't underestimate them. The final room contains difficult monsters.
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Mainstream Dungeons
G1- Advent of Morrighan
Alby Tarlach's Locket Dungeon- Easy. You and two other players will become the legendary Three Lost Warriors; Tarlach (yourself), Mari (someone else), and Ruairi (someone else). Together you will fight through a what seems bigger version of Alby Normal.
Barri Brown Fomor Dungeon- Difficult for new players. This will most likely be the first time you will encounter Gremlins. Max party size is three people. Fight against Gremlins to face the Black Wizard and it's Wisp minions.
Rabbie Tarlach's Pocket for Glasses Dungeon- You will take the role of Tarlach once again but this time you're on your own. Fight through this dungeon as the Druid and face off the Succubus to find the path to the Land of Paradise, Tir Na Nog.
Math Mores' Half Torque Dungeon- Another RP dungeon. You will take the role of the legendary Druid; Mores. Use his powerful spells to defeat enemies and face off against the Ghost Armors.
Ciar Wizard Note Dungeon- Basically Ciar Normal Dungeon. Bring friends for the hell of it.
Rabbie Tarlach's Broken Glasses Dungeon- The final RP of G1. Take control of the Three Lost Warriors and fight through Tir Na Nog in search of the Goddess. But the warriors will come to an awful end.
Math Shiela's Half Torque Dungeon- See Mores fight through the dungeon while you play as his wife, Shiela. Learn of the truth behind the evil Morrighan.
Barri Black Fomor Dungeon- Like Barri Normal but just one floor with Flying Swords and Wisps in the boss room. Everyone must be level 25+ in order for the leader to break the seal to... Another World.
Albey Black Orb Dungeon- It's time to free the Goddess! Bring two other trust worthy members and fight through this dangerous dungeon. In the end, Morrighan will be free and it will be time to destroy... Glas Ghaibhleann!
Albey Final Dungeon- Time to save Erinn from destruction. Fight through this 6 floor dungeon fighting familiar bosses at the end of each floor. Can you defeat the Glas Ghaibhleann and succeed in where the Three Warriors failed?
---
G2- Paladin
Barri Training Dungeons- Basically Barri Normal, except with Kobold Miners in the boss room. You have to complete five of these.
Math Training Dungeon- You and other Paladins will fight through this dungeon. Defeat Triona and meet a VERY familiar face...
Coill Broken Bolt Dungeon- No fighting is need to be done here don't you worry about that. Just sit back and watch the cutscene.
Barri Mythril Dungeon- You have one hour to finish this dungeon. Avoid buying too many passes, as the price will double with each pass. Mine the needed amount of mythril (27) and defeat the Ogre Warrior with two Imps in the boss room.
Ciar Mythril Armor with Spirit's Blessing Dungeon- The only RP in G2. Take control of a White Wolf and fight other animals and face a spirit; Giant White Wolf. Defeat her and gain knowledge of Spirit of Order, the skill needed to transform into a Paladin.
Barri Final Dungeon- A beefed up version of Barri Basic. You will fight Gremlins, Gorgons, and Flying Swords. In the boss room you will fight an invincible Golem. You will protect Redire from getting killed and by the Spirit's power, you will finally become a Knight of Light, PALADIN! Defeat Tabhartas and Esras to gain Power of Order, Eye of Order, and Sword of Order passive Paladin skills.
---
G3- Dark Knight
Barri Broken Statue Dungeon- A rather shorter version of the Black Fomor Dungeon. Go to the end and enter the Other World.
All Erinn Dungeons- You will have to enter EVERY single dungeon located in Erinn to restore statues. In Alby, you will face the one who swore to kill you, Ruairi. He has become a Dark Knight.
Baol Infiltration Dungeon- Hardest dungeon of all time. Avoid getting hit here at all costs. One tiny mistake could end up killing you, causing you to start back at the entrance. You will be wearing Anti-Fomor robe which means normal enemies can't see you, well except for the Hell Hounds. No magic can be used except for Healing.
Baol Final Dungeon- A five floor dungeon of death. Bring two other warriors with you and prepare to spend 3-4 hours here. In the boss room you will face Ruairi and Morgant. Don't try to kill them. Finally, you will face Cromm Cruiach. Destroy the Dragon of Destruction and save Erinn... No, Tir Na Nog.
---
Extra Dungeons
Coill Paladin Dungeon- A tone down version of Coill. You will face your nightmares and if you can conquer them, you will become a True Paladin.
Albey Dungeon (Destroy Lia Fail)- A tone down version of Albey Normal. Finish this dungeon and gain the Armor of Darkness.
Barri Dark Amulet Dungeon- An RP for one. You take control of Ruairi as he takes his trial to become a Dark Knight. Very fun. Unlimited time as Dark Knight and unlimited uses.
Albey Dungeon (Find the Black Wizard) Very short dungeon. Black Town Rats are the only monsters so it's very easy too. Talk to the Black Wizard in your human form and tell him your answer. Choose No and you will stay as a Paladin and have lost your Armor of Darkness. Choose Yes and... Welcome to the Dark Knights. That is the path of no return.
Rundal Siren Dungeon- Long dungeon. Solo only. Face Sahagins and Knolls in search for the Siren. Land a critical smash on her while she is in battle position and you will have knocked off her mask/glasses, making her weaker.
Sen Meg Castle Dungeon- A castle for a guild has been recently build over... An old castle. But underneath the new Sen Meg Castle is the old castle, turned into a dungeon. Fight countless Candle creatures and floating bronze, silver, and gold plates, forks, and knives. Be wary of the Keep Hounds that look over the castle and face the dreaded Spectre Army. If you're alone you shall face the dead castle owner, tainted by evil to form the Incubus! If you're a woman you'll recieve a special reward for slaying the Incubus...
---
Iria Ruins
Karu Forest Ruins- Located in a tree, this subterranian Ruins holds mysteries for you and many to explore. Masked Goblins will try and oppose you, but fight hard and you will succeed.
Maize Prairie Ruins- Located in the middle of the prairie, you'll face several Skeleton Ghosts who wish to defend the secrets of these ruins. Fight hard and claim your prize.
Longa Desert Ruins- Located just outside of Filia in Connous, these ruins were recently uncovered. Fight a variety of bugs and weird creatures and defeat the Ruins Guardian for special arrows. Use these special arrows when you face Magical Golems.
Par Ruins- Located outside of Vales in Physis, it houses many frozen enemies. The Bandersnatches are slow but vulnerable to many skills.
---
G8 Zardin- Coming soon
Alby Dungeon- A dungeon filled with spiders. Great for newbies.
Ciar Dungeon- A dungeon for the mid-level players. Beware of the Golem.
Rabbie Dungeon- A dungeon where skeletons lurk the halls. If you're alone, you can hear a musical voice drawing you in.
Math Dungeon- A dungeon where Kobolds lurk. Do not mistake the Kobolds for the Goblins.
Fiodh Dungeon- Once a peaceful and quiet forest is now a dungeon where the animals are under evil control. They will not hesitate to attack you.
Barri Dungeon- This mine contains ore for adventurers to prospect. Beware for the Goblins and the rage of the Ogre Warriors.
Rundal Dungeon- This underground labrynth is where pirates once lurked. Beware of the skeletons who protect their treasure and the Cyclops which live in the final room.
Coill Dungeon- A forest with wild animals and sprites. Not for the weakest adventurers.
Peaca Dungeon- The dungeon where the dead lurk. Being alone is not enough, bring three other strong adventurers to help survive the undead territory and face the Demi Lich at the end.
Albey Dungeon- The parallel version of Erinn's Alby Dungeon. Do not mistake it as Alby, this dungeon is under the control of the Fomors.
---
Basic Dungeons
Alby Basic Dungeon- The spiders lurk in the harder version of Alby has the company of wolves and bears.
Ciar Basic Dungeon- The Goblins living in this dungeon are replaced by Laghodessas, Ratmen, and Snakes. Beware of the Dark Green Golem which have the company of the Light Armored Metal Skeletons.
Rabbie Basic Dungeon- The skeletons are now equiped with Light Armor and the Succubus wear red outfits.
Barri Basic Dungeon- The mine is now occupied by Gremlins and Werewolves.
Rundal Basic Dungeon- The Sahagins and the Knolls lurk this subterrain dungeon and the order of Cath Siths prepare for a battle with the humans. Got the guts?
Peaca Basic Dungeon- Somewhat easier than Peaca normal, you will face Giant Moths as a new enemy and the Banshee with her Hell Cats.
---
Intermediate Dungeons
Alby Intermediate Dungeon- The easy dungeon of Alby is now replaced with an extreme dungeon filled with Werewolves, Dire Wolves, and Grizzly Bears. Proceed with caution.
Ciar Intermediate Dungeon- The Ratmen and Laghodessas are strong this time, ganging up on lone warriors. Beware if you stumble upon the Blue and Red Golem fighting.
Fiodh Intermediate Dungeon- The animals are corrupted this deep in the forest. Beware of the Argus, it will be able to spot you quickly with it's multiple eyes. A sad tale lies behind this forest and the Argus creature.
---
Advance Dungeons
Ciar Advance Dungeon- The Dark Blue Ratmen, Red Laghodessas, Green Snakes, and Red Town Rats. The Small Black Golem is very dangerous, as it can teleport to your location. The Giant Lightning Sprite will cast Thunder so becareful of this monster. This dungeon will test your skill.
Rabbie Advance Dungeon- Skeleton Squads will run to you and try to make you kill it. Beware, kill it at a distance as it carries a bomb. The full armor skeletons are VERY dangerous as they gang up and use archery alot. The Queen Succubus will enjoy your presence if you manage to make it through this dungeon alone.
Math Advance Dungeon- This dungeon contains Red Kobolds and Sprites. The Bard Skeleton and it's pet will try to force you out. Kill it's pet and it will prepare to fight you.
Barri Advance Dungeon- The Goblin Hunters travel through this dungeon in search of treasure. The Lost Sahagins can blow up if you kill them, so kill them at a distance. The gremlin squad at the end are ready to fight you, and it's hard to kill them.
Rundal Advance Dungeon- The Small Argus will be ready to fight with Red Pirate Skeletons ready at hand. The Black Ship Rats are difficult to fight so don't underestimate them. The final room contains difficult monsters.
---
Mainstream Dungeons
G1- Advent of Morrighan
Alby Tarlach's Locket Dungeon- Easy. You and two other players will become the legendary Three Lost Warriors; Tarlach (yourself), Mari (someone else), and Ruairi (someone else). Together you will fight through a what seems bigger version of Alby Normal.
Barri Brown Fomor Dungeon- Difficult for new players. This will most likely be the first time you will encounter Gremlins. Max party size is three people. Fight against Gremlins to face the Black Wizard and it's Wisp minions.
Rabbie Tarlach's Pocket for Glasses Dungeon- You will take the role of Tarlach once again but this time you're on your own. Fight through this dungeon as the Druid and face off the Succubus to find the path to the Land of Paradise, Tir Na Nog.
Math Mores' Half Torque Dungeon- Another RP dungeon. You will take the role of the legendary Druid; Mores. Use his powerful spells to defeat enemies and face off against the Ghost Armors.
Ciar Wizard Note Dungeon- Basically Ciar Normal Dungeon. Bring friends for the hell of it.
Rabbie Tarlach's Broken Glasses Dungeon- The final RP of G1. Take control of the Three Lost Warriors and fight through Tir Na Nog in search of the Goddess. But the warriors will come to an awful end.
Math Shiela's Half Torque Dungeon- See Mores fight through the dungeon while you play as his wife, Shiela. Learn of the truth behind the evil Morrighan.
Barri Black Fomor Dungeon- Like Barri Normal but just one floor with Flying Swords and Wisps in the boss room. Everyone must be level 25+ in order for the leader to break the seal to... Another World.
Albey Black Orb Dungeon- It's time to free the Goddess! Bring two other trust worthy members and fight through this dangerous dungeon. In the end, Morrighan will be free and it will be time to destroy... Glas Ghaibhleann!
Albey Final Dungeon- Time to save Erinn from destruction. Fight through this 6 floor dungeon fighting familiar bosses at the end of each floor. Can you defeat the Glas Ghaibhleann and succeed in where the Three Warriors failed?
---
G2- Paladin
Barri Training Dungeons- Basically Barri Normal, except with Kobold Miners in the boss room. You have to complete five of these.
Math Training Dungeon- You and other Paladins will fight through this dungeon. Defeat Triona and meet a VERY familiar face...
Coill Broken Bolt Dungeon- No fighting is need to be done here don't you worry about that. Just sit back and watch the cutscene.
Barri Mythril Dungeon- You have one hour to finish this dungeon. Avoid buying too many passes, as the price will double with each pass. Mine the needed amount of mythril (27) and defeat the Ogre Warrior with two Imps in the boss room.
Ciar Mythril Armor with Spirit's Blessing Dungeon- The only RP in G2. Take control of a White Wolf and fight other animals and face a spirit; Giant White Wolf. Defeat her and gain knowledge of Spirit of Order, the skill needed to transform into a Paladin.
Barri Final Dungeon- A beefed up version of Barri Basic. You will fight Gremlins, Gorgons, and Flying Swords. In the boss room you will fight an invincible Golem. You will protect Redire from getting killed and by the Spirit's power, you will finally become a Knight of Light, PALADIN! Defeat Tabhartas and Esras to gain Power of Order, Eye of Order, and Sword of Order passive Paladin skills.
---
G3- Dark Knight
Barri Broken Statue Dungeon- A rather shorter version of the Black Fomor Dungeon. Go to the end and enter the Other World.
All Erinn Dungeons- You will have to enter EVERY single dungeon located in Erinn to restore statues. In Alby, you will face the one who swore to kill you, Ruairi. He has become a Dark Knight.
Baol Infiltration Dungeon- Hardest dungeon of all time. Avoid getting hit here at all costs. One tiny mistake could end up killing you, causing you to start back at the entrance. You will be wearing Anti-Fomor robe which means normal enemies can't see you, well except for the Hell Hounds. No magic can be used except for Healing.
Baol Final Dungeon- A five floor dungeon of death. Bring two other warriors with you and prepare to spend 3-4 hours here. In the boss room you will face Ruairi and Morgant. Don't try to kill them. Finally, you will face Cromm Cruiach. Destroy the Dragon of Destruction and save Erinn... No, Tir Na Nog.
---
Extra Dungeons
Coill Paladin Dungeon- A tone down version of Coill. You will face your nightmares and if you can conquer them, you will become a True Paladin.
Albey Dungeon (Destroy Lia Fail)- A tone down version of Albey Normal. Finish this dungeon and gain the Armor of Darkness.
Barri Dark Amulet Dungeon- An RP for one. You take control of Ruairi as he takes his trial to become a Dark Knight. Very fun. Unlimited time as Dark Knight and unlimited uses.
Albey Dungeon (Find the Black Wizard) Very short dungeon. Black Town Rats are the only monsters so it's very easy too. Talk to the Black Wizard in your human form and tell him your answer. Choose No and you will stay as a Paladin and have lost your Armor of Darkness. Choose Yes and... Welcome to the Dark Knights. That is the path of no return.
Rundal Siren Dungeon- Long dungeon. Solo only. Face Sahagins and Knolls in search for the Siren. Land a critical smash on her while she is in battle position and you will have knocked off her mask/glasses, making her weaker.
Sen Meg Castle Dungeon- A castle for a guild has been recently build over... An old castle. But underneath the new Sen Meg Castle is the old castle, turned into a dungeon. Fight countless Candle creatures and floating bronze, silver, and gold plates, forks, and knives. Be wary of the Keep Hounds that look over the castle and face the dreaded Spectre Army. If you're alone you shall face the dead castle owner, tainted by evil to form the Incubus! If you're a woman you'll recieve a special reward for slaying the Incubus...
---
Iria Ruins
Karu Forest Ruins- Located in a tree, this subterranian Ruins holds mysteries for you and many to explore. Masked Goblins will try and oppose you, but fight hard and you will succeed.
Maize Prairie Ruins- Located in the middle of the prairie, you'll face several Skeleton Ghosts who wish to defend the secrets of these ruins. Fight hard and claim your prize.
Longa Desert Ruins- Located just outside of Filia in Connous, these ruins were recently uncovered. Fight a variety of bugs and weird creatures and defeat the Ruins Guardian for special arrows. Use these special arrows when you face Magical Golems.
Par Ruins- Located outside of Vales in Physis, it houses many frozen enemies. The Bandersnatches are slow but vulnerable to many skills.
---
G8 Zardin- Coming soon