Post by shadowviperx on Aug 27, 2008 18:32:53 GMT -5
Alright, class, listen up! I've had a request thrown at me to explain some things about this game(which I do perfectly understand), so pay attention and get this down(then go buy an official guidebook and check out all the cool-looking artwork XD).
Guild Wars is an episodic-style MMORPG that is one of my favorite games I ever played. It was also the first commercial mmorpg that I played. Now, by "episodic," I mean that this game is made up of three different games, all relating to the same game. However, they are all stand-alones and don't require the others to play, though having all three makes the gameplay niftier. One of these episodes did come with it's own expansion pack, however, but that's beside the point.
Okay, these three games are titled as follows: Guild Wars Prophecies, the first one to come out(it was simply called Guild Wars at the time) is a story about heroes working to protect a land from invading forces of evil, fulfilling a great prophecy in the process. Guild Wars Factions, the second game, involved heroes in a different land working to stop the vile machinations of a resurrected traitor brought to justice many years before. The third game, Guild Wars Nightfall, heroes must "hold back the night" in yet another land by preventing a corrupted ruler from releasing an imprisoned deity. The expansion pack, Guild Wars Eye of the North, continues the story of Prophecies six years in the future, where the remainder of a destroyed kingdom venture north to defend their land once again, this time from an evil beneath the surface.
Okay, you got all that? I'm not repeating it!
Alright, now the story I'm writing focuses on Guild Wars Factions, the second game in the series, and my favorite thus far(any game where you can play as an assassin gets a big win in my book ^^). To expand upon the story more, the plot of the game is centered around an event that took place 200 years before the actual game time. You'll find out what it is through the story.
Game-wise, the player takes control of an avatar versed in two professions of his choosing at the same time, one picked right at the start(the primary) and another earned through some early-game quests(the secondary). These are the eight choices. We'll start with the six core professions, which are available in all incarnations of Guild Wars:
Elementalist: the proverbial offensive wizard of most games, the elementalist is a spellcaster that has mastery over the four elements: fire, water, earth, and air.
Mesmer: mental-style magicians who use powers of deception through illusions and arcane trickery. They can manipulate and steal mana from their enemies.
Monk: a supportive spellcaster that mainly provides support for others through healing and protective magic, though they do have their own brand of offensive spells that are particularly good against undead foes.
Necromancer: a magic-user bred of darkness who uses twisted magic to steal health from foes, create undead minions from corpses of the fallen, and place curses on their enemies. A personal favorite of mine.
Ranger: a long-range combatant who uses the bow to fight, they can also place traps and charm an animal to be their companion in battle.
Warrior: the proverbial tank who fights on the front lines with the sword, hammer, and axe, using battle tactics to aid friends and superior strength to break through an opponent's defenses.
These two classes are available in Guild Wars Factions only:
Assassin: a stealthy combatant who fights with a pair of daggers, stringing together combo attacks to bring enemies down fast, then retreats to the shadows to rest before striking again.
Ritualist: a spellcaster(believe me, this game has a lot of them) who calls upon the spirits of long-dead people to fight by their side, fighting off their enemies and giving them aid.
Quite the motley crew, eh? Well, they each have their own talents that make them unique and useful, yet by game standards, none is meant to be better than the others. You can combine any two professions together to create some amazing characters.
Skills(the powers professions use) and attributes(categories linked to skill sets in terms of being trained to increase skill power) from the game will be focused on. I hope to use all skills and attributes, no guarantees made(not with the huge amount of skills, anyway).
Anyway, this is all I'll give for now, hopefully this is all you need to better understand the nature of Guild Wars.
Thanks for listening! And Reve, I hope you're happy.^_^
Guild Wars is an episodic-style MMORPG that is one of my favorite games I ever played. It was also the first commercial mmorpg that I played. Now, by "episodic," I mean that this game is made up of three different games, all relating to the same game. However, they are all stand-alones and don't require the others to play, though having all three makes the gameplay niftier. One of these episodes did come with it's own expansion pack, however, but that's beside the point.
Okay, these three games are titled as follows: Guild Wars Prophecies, the first one to come out(it was simply called Guild Wars at the time) is a story about heroes working to protect a land from invading forces of evil, fulfilling a great prophecy in the process. Guild Wars Factions, the second game, involved heroes in a different land working to stop the vile machinations of a resurrected traitor brought to justice many years before. The third game, Guild Wars Nightfall, heroes must "hold back the night" in yet another land by preventing a corrupted ruler from releasing an imprisoned deity. The expansion pack, Guild Wars Eye of the North, continues the story of Prophecies six years in the future, where the remainder of a destroyed kingdom venture north to defend their land once again, this time from an evil beneath the surface.
Okay, you got all that? I'm not repeating it!
Alright, now the story I'm writing focuses on Guild Wars Factions, the second game in the series, and my favorite thus far(any game where you can play as an assassin gets a big win in my book ^^). To expand upon the story more, the plot of the game is centered around an event that took place 200 years before the actual game time. You'll find out what it is through the story.
Game-wise, the player takes control of an avatar versed in two professions of his choosing at the same time, one picked right at the start(the primary) and another earned through some early-game quests(the secondary). These are the eight choices. We'll start with the six core professions, which are available in all incarnations of Guild Wars:
Elementalist: the proverbial offensive wizard of most games, the elementalist is a spellcaster that has mastery over the four elements: fire, water, earth, and air.
Mesmer: mental-style magicians who use powers of deception through illusions and arcane trickery. They can manipulate and steal mana from their enemies.
Monk: a supportive spellcaster that mainly provides support for others through healing and protective magic, though they do have their own brand of offensive spells that are particularly good against undead foes.
Necromancer: a magic-user bred of darkness who uses twisted magic to steal health from foes, create undead minions from corpses of the fallen, and place curses on their enemies. A personal favorite of mine.
Ranger: a long-range combatant who uses the bow to fight, they can also place traps and charm an animal to be their companion in battle.
Warrior: the proverbial tank who fights on the front lines with the sword, hammer, and axe, using battle tactics to aid friends and superior strength to break through an opponent's defenses.
These two classes are available in Guild Wars Factions only:
Assassin: a stealthy combatant who fights with a pair of daggers, stringing together combo attacks to bring enemies down fast, then retreats to the shadows to rest before striking again.
Ritualist: a spellcaster(believe me, this game has a lot of them) who calls upon the spirits of long-dead people to fight by their side, fighting off their enemies and giving them aid.
Quite the motley crew, eh? Well, they each have their own talents that make them unique and useful, yet by game standards, none is meant to be better than the others. You can combine any two professions together to create some amazing characters.
Skills(the powers professions use) and attributes(categories linked to skill sets in terms of being trained to increase skill power) from the game will be focused on. I hope to use all skills and attributes, no guarantees made(not with the huge amount of skills, anyway).
Anyway, this is all I'll give for now, hopefully this is all you need to better understand the nature of Guild Wars.
Thanks for listening! And Reve, I hope you're happy.^_^